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Table of Contents

Blocks

Hat Block It looks like a hat and it's purpose is to start a stack of blocks and there shaped to attach blocks to below
Stack / Command block It looks rectangular and it can stack itself on top or below
C block They look like a big stack block but has it has a space in between which allows it to have blocks inside of it
Reporter/Oval blocks The reporter block reports value in the form of numbers and fits in oval inputs for other blocks
Boolean Blocks The boolean returns a condition as either true or false and fits in hexagonal in other blocks
Repeat Block The repeat block is a C block and it's purpose is to repeat code as many times as you tell it to input
Wait until block The wait until block allows the code wait until set value or input happens
If then block The If then block is a C block that lets other blocks go beneath it and it makes sure if something happens, it then proceeds the next part of the code
Forever Block The forever block is a C block that lets other blocks go beneath it and it makes sure the blocks connected to it repeat forever

Concepts

Sequence` The sequence is an important part of coding because everything happens because of it and it gives everything an order
Parameters A parameter changes the command input which can change the commands original input
Loops / Iterations The loops cause the code to do something for an amount of time depending on what it is
Sensors There are different sensors on the Vex IQ bot that can help the robot navigate it's path (Ex: Distance, color, and Bumper sensor)
Booleans & Conditions Booleans are the true/false information and they can control if something happens, the bot moves, and if false they could do something
Sense -> Think -> Act A robot can sense it's nearby surroundings, if it perceives something, it thinks what to do before it acts
Comparisons Comparisons help returns the boolean result: They can help your code run, make decisions, run loops, and control logic
Coordinates X and Y describes the robot's location and it can help pinpoint where you are and some codes can use that to get somewhere
Conditionals Conditional programming uses specific decision-making statements like if, and else direct how a program runs based on whether a condition is true or false
Patterns Repeated behavior can help some certain codes to look cleaner and lets patterns to repeat

Vocabulary

VR Robot + Playground The VR robot is the main use for VEX VR playground. The playground is where the VR robot does the stuff
Programming Language + project The programming language for VEX VR is block code/scratch and there is many projects you could use
Behavior + Command Behavior is when the bot does it's commands. Commands is what the bot is told to do
Drivetrain The drivetrain is the bots motion system and how it moves/turns
Loop + Iteration The loop can do a lot of things do a stack, they could repeat it a certain number of times, do it forever + more
Sensor + Bumper sensor The sensor is something the bot has that lets them traverse through the playground. The bumper sensor can bump into physical objects
Boolean + Condition Booleans are the True and False of coding. They could input a certain value or code as True or False based on a condition that could be met
Distance Sensor + Threshold The distance sensor is a sensor used by the Vex VR bot and based on a certain distance the bot might do an action or go to a location
Coordinate plane + X/Y Coordinates The coordinate plane is used by the Vex VR system and if you press a tab you can see the X/Y location of the bot, it can be used in codes for the distance sensor but it's also helpful for tracking where the bot is
Location Sensor The location sensor works a lot like the distance sensor but it goes hand to hand much better and it's made for specific task using the location of the terrain and bot
Comment The comment block can be used to remember certain details about the code your writing, it doesn't interfere with the code and it's basically the sticky note of coding
Eye Sensor The eye sensor is another sensor used by the bot, unlike the other sensors it's used so the robot can specifically look for something with it's own vision like an object or color
Conditional Statement A conditional statement is something that code deems conditional and if certain thing is true or false it creates a statement for the other code to continue

Markdown Style Guide for Coding Notebooks

Follow this guide to keep your coding notebook clear, consistent, and professional.

This ensures your notes are easy for you (and others) to read later.


Headings

When to use: Organize your notebook into sections (like days, topics, or projects).

Example:

My Coding Notebook

Day 1

Notes

Practice

Text Formatting

When to use: Highlight important ideas or add emphasis.

Use bold for key terms or definitions.

Use italic for emphasis or side comments.

Use inline code for keywords, functions, or commands.

Example:

Class = a blueprint for objects

Remember: always test your code

Use System.out.println() to print

Code Blocks

When to use: Anytime you write multiple lines of code.

Inline code for short snippets.

Fenced code blocks with language for full examples.

Example:


public class Hello {

    public static void main(String[] args) {

        System.out.println("Hello World!");

    }

}

Lists

When to use: Organize steps, notes, or key points.

Numbered lists for sequences or steps.

Bulleted lists for unordered ideas.

Example:

Define the class Write the main method Test your program Variables

Checklists

When to use: Track progress on assignments or tasks.

Example:

[x] Complete coding warm-up

Blockquotes

When to use: Call out notes, reminders, or teacher comments.

Example:

💡 Remember: Loops repeat code until a condition is false.

Tables

When to use: Compare values, track progress, or organize data neatly.

Example:

Task Status Notes

|————–|————|—————–|

Homework 1 Done # Submitted
Homework 2 Pending Needs review

Links & Images

When to use: Add references, resources, or visuals.

Example:

Java Docs

Markdown Logo

To make an image that is a link, paste the image, then add the following before it, replacing website address with the link:

And after the image info, add: </a>

Collapsible Sections

When to use: Hide solutions, extended notes, or extra details.

Example:

Click to reveal solution System.out.println("Answer: 42");

Footnotes

When to use: Add references or side notes without cluttering the page.

Example:

This concept is related to object-oriented programming.1

Style Rules

Consistency matters more than creativity

Always use headings to structure your notes.

Always use code blocks for multi-line code.

Clarity first

Bold key terms.

Use lists instead of long sentences when outlining steps.

Professional tone

Don’t mix casual notes with formal work in the same section.

Use blockquotes for reflections or teacher feedback.

Track your learning

Use checklists to mark what’s done.

Use collapsible sections if you want to hide answers until review time.

Bottom Line:

Headings = Structure

Bold/Italic = Emphasis

Code blocks = Code

Lists = Steps/Ideas

Tables = Organization

Checklists = Progress

Blockquotes = Notes/Tips

Collapsible = Hide/Show detail

Keep it simple, consistent, and clear.

  1. See “Objects and Classes” in your textbook. ↩